Crash game history: how often 10×, 100× and 1000× come in 11 games
We counted 1.39 million rounds across 11 crash games to see how often the big multipliers really land and where each game tops out.
We've recorded every round of 11 crash games since 10 September: 1,389,002 of them by 14 October. The questions people bring to us are nearly always the same. How often does 100× really come? Which game goes highest? Is twelve rounds under 2× in a row unusual? Here's what the numbers say.
Where can you see crash game history for every round?
Every game has its own page with the recent history: the last round and the ones before it, the last 50 or 200 rounds as a chart, the share that ended under 2×, and the highest round of the past hour and day. To see all 11 at once, open the live crash board.
- 1.39Mrounds recorded in 35 days
- 51.4%ended under 2×
- 1 in 103reached 100×
- 1 in 991reached 1000×

What share of crash rounds end under 2×?
Just over half, in every game. Across all 1,389,002 rounds, 51.4% ended below 2× and the median round was 1.94×. We expected some spread between studios and found almost none:
GameData365 capture · 1,389,002 rounds
Where the games do differ is the instant crash, a round that ends at exactly 1.00×. JetX has the fewest, at 2.0% of rounds. Spaceman has the most, at 5.4%, and most games sit around 4%.
How often do 10×, 100× and 1000× come in each game?
Roughly 1 round in 10 reaches 10×, 1 in 100 reaches 100× and 1 in 1,000 reaches 1000×, and that holds for all 11 games. At the speed they play, it works out to a 100× about every half hour on each one:
| Game | Rounds | 10× or more | 100× or more | A 100× every | 1000×+ rounds |
|---|---|---|---|---|---|
| RocketX | 148,091 | 1 in 10 | 1 in 100 | ~33 min | 161 |
| Rocket Queen | 146,954 | 1 in 10 | 1 in 107 | ~36 min | 141 |
| AirJet | 146,846 | 1 in 10 | 1 in 102 | ~34 min | 139 |
| Lucky Jet | 146,414 | 1 in 10 | 1 in 101 | ~34 min | 144 |
| MetaCrash | 145,863 | 1 in 10 | 1 in 102 | ~34 min | 163 |
| Rocketon | 138,244 | 1 in 10 | 1 in 105 | ~37 min | 141 |
| Avia Show | 130,866 | 1 in 10 | 1 in 109 | ~40 min | 117 |
| Crash | 129,681 | 1 in 10 | 1 in 100 | ~37 min | 135 |
| JetX | 112,765 | 1 in 10 | 1 in 105 | ~31 min | 127 |
| High Flyer | 76,461 | 1 in 10 | 1 in 104 | ~37 min | 64 |
| Spaceman | 66,817 | 1 in 10 | 1 in 97 | ~34 min | 69 |
JetX, Spaceman and High Flyer show fewer rounds because we weren't recording them between 30 September and 11 October. The percentages are still reliable.
All 11 of these games are running right now, round by round. Watch them live
What is the highest multiplier each game has hit?
Several games have a hard cap, and you can see it in the data: the same top value comes up again and again, and nothing ever goes past it. Spaceman is the clearest case, landing on exactly 5,000× in 12 separate rounds. The games with a visible cap:
- Spaceman: 5,000×, reached exactly 12 times
- Lucky Jet: 50,000×, reached exactly 8 times
- RocketX: 50,000×, reached exactly 4 times
- JetX: 25,000×, reached exactly 4 times
- MetaCrash: 50,000×, reached exactly 3 times
GameData365 capture · 10 September – 14 October 2026
Rocket Queen, AirJet, Rocketon, Avia Show, Crash and High Flyer didn't repeat a top value in these five weeks, so for them the figure is simply the highest round we've kept, not a proven cap. Rounds above 100,000× are very rare, and our checks hold them back for review before they're counted.
Does the record match the published RTP?
Closely, yes. There's a simple way to check. A 2× cash-out pays on every round that reaches 2×, so doubling that share tells you what the game returned at that target. For the 11 games it comes out between 96.2% and 98.2%, which fits the 95–98% RTP the studios publish. Pragmatic Play lists 97% for High Flyer and 95% for Spaceman (some casinos run a 96.5% version).
GameData365 capture · 1,389,002 rounds
We use this as a sanity check on our own record. If we were dropping rounds, these numbers would drift away from the published RTP. They don't, so you can trust the frequencies above.
How fast are the rounds in each game?
JetX is the quickest, at about 204 rounds an hour, or one every 18 seconds. The 1win games run at about 180 an hour and the rest at 160 to 175. Speed is worth knowing because it decides how long “1 in 100” takes in real time:
GameData365 capture · 10 September – 14 October 2026
How long can a game go without a 100×?
Usually not long. Half of all waits between two 100× rounds are shorter than 69 rounds. Every now and then, though, a game goes hours without one. The longest gaps we recorded:
GameData365 capture · 10 September – 14 October 2026
Rocket Queen's 1,041 rounds without a 100× is about 6 hours of play. Runs under 2× are much shorter: the longest in any game was 17 rounds (more on those in how cold runs behave).
JetX vs Lucky Jet vs Spaceman vs High Flyer
These are the four games we get asked about most. Their odds are practically the same, so the real differences are the cap, the speed and how often a round ends at 1.00×:
| Game | Studio | Rounds an hour | Ends at 1.00× | 100× or more | Highest recorded |
|---|---|---|---|---|---|
| JetX | SmartSoft | 204 | 2.0% | 1 in 105 | 25,000× (cap) |
| Lucky Jet | 1win Games | 179 | 3.9% | 1 in 101 | 50,000× (cap) |
| Spaceman | Pragmatic Play | 170 | 5.4% | 1 in 97 | 5,000× (cap) |
| High Flyer | Pragmatic Play | 170 | 4.0% | 1 in 104 | 5,418× |
How to read the last 100 rounds
A hundred rounds is a short window, so it helps to know what a normal one looks like. At the rates above, 100 rounds usually hold about 51 under 2×, around 10 at 10× or more, and one 100×. But 38% of 100-round windows have no 100× at all, and going 30 rounds without a single 10× happens about 5% of the time.
The live board puts this in front of you for all 11 games: each game's current run and its biggest round of the last hour, so you notice the unusual ones while they're still happening.

Can you download crash game history or use an API?
The last 50 and 200 rounds of every game are free on its page. Pro adds 1,000 and 10,000 rounds, 7- and 30-day records and a CSV download. If you want to build something on the data, like a bot, a widget or your own analysis, every round is also available by API: see the results API guide or request access.
Just don't expect history to tell you the next round. Each one is settled on its own before it starts. History is for knowing how rare the thing in front of you really is.
Questions players ask
Where can I see JetX history?
On its GameData365 page, where every round appears as it lands, with the last 50 or 200 as a chart and the highest round of the day. We recorded 112,765 JetX rounds between 10 September and 14 October 2026.
How often does 100x come in a crash game?
About once in 100 rounds, in every game we track (between 1 in 97 and 1 in 109). With 160 to 205 rounds an hour, that's roughly one 100× every half hour on each game.
What is the max multiplier in Lucky Jet?
50,000×. Lucky Jet landed on exactly that in 8 rounds over 35 days and never went higher, so it's the cap. RocketX and MetaCrash top out at 50,000× as well, and AirJet's highest round was exactly 50,000× too.
What is the max multiplier in JetX?
25,000×. JetX landed on exactly 25,000× in 4 different rounds over 35 days and never went above it.
What is the max multiplier in Spaceman?
5,000×. Spaceman hit exactly 5,000× in 12 of its 66,817 rounds, more often than any other game reached its cap.
Which crash game is the fastest?
JetX, at about 204 rounds an hour (one every 18 seconds). Most of the others run 160 to 180 an hour.
How often does a crash game end at 1.00x?
Between 2.0% of rounds (JetX) and 5.4% (Spaceman). For most games it's about 4%, or one round in 25.
Is there Aviator history on GameData365?
Not for Spribe's Aviator, which we don't record. We do track 11 other crash games, including Aviator-style ones like Avia Show and AirJet.
Can crash history predict the next round?
No. Each round is settled before it starts, independently of the one before. History tells you what has happened and how rare it was.