StarX New

LIVE100HP · Results today, history and live statistics

Last updated 02:41 UTC · 480 rounds today · a new round every ~20 s · 100HPUpdated 02:41 UTC · 480 rounds todayReal rounds, recorded live — not simulatedReal rounds, recorded live New
Previous
  1. 4.96×
  2. 1.02×
  3. 1.83×
  4. 1.00×
  5. 1.13×
  6. 2.72×
  7. 3.51×
  8. 1.97×
  9. 1.86×
  10. 1.53×
  11. 8.29×

Today's top 3

1 Nov · UTC
  1. Today's record158×
    00:21
  2. 156×
    00:44
  3. 71.28×
    02:14

Starts again at 00:00 UTC.

0rounds in a row ended under 2×
Common
today's longest: 8
28rounds without a 10×
Unusual
today's longest: 37
348rounds without a 100×
Unusual
today's longest: 348

StarX — the last 50 rounds

newest top-left · 02:41 → 02:25 UTC

  1. 4.85×02:41
  2. 4.96×02:41
  3. 1.02×02:40
  4. 1.83×02:40
  5. 1.00×02:40
  6. 1.13×02:40
  7. 2.72×02:39
  8. 3.51×02:39
  9. 1.97×02:39
  10. 1.86×02:38
  11. 1.53×02:38
  12. 8.29×02:38
  13. 2.48×02:37
  14. 1.05×02:37
  15. 1.15×02:37
  16. 3.17×02:37
  17. 4.87×02:36
  18. 1.26×02:36
  19. 1.34×02:36
  20. 1.43×02:35
  21. 2.43×02:35
  22. 2.51×02:35
  23. 2.18×02:35
  24. 1.04×02:34
  25. 8.23×02:34
  26. 3.12×02:34
  27. 1.29×02:33
  28. 1.81×02:33
  29. 36.78×02:33
  30. 6.33×02:32
  31. 1.26×02:31
  32. 2.24×02:31
  33. 1.32×02:31
  34. 12.80×02:31
  35. 1.78×02:30
  36. 1.84×02:30
  37. 5.99×02:30
  38. 1.04×02:29
  39. 17.94×02:29
  40. 1.39×02:28
  41. 3.19×02:28
  42. 2.33×02:28
  43. 2.05×02:27
  44. 6.65×02:27
  45. 1.77×02:26
  46. 9.54×02:26
  47. 1.73×02:26
  48. 1.02×02:25
  49. 1.12×02:25
  50. 1.94×02:25

Collecting data since 31 October

StarX history — today and the last 7 days New

Day (UTC)RoundsUnder 2×10×+100×+1,000×+HighestLongest under 2×Longest wait 100×
1 Nov (today)48051.7%5220158×8348
31 Oct1,54050.5%1511312,819×9276
Usually (last 30 days)—50.8%1 in 101 in 1351 in 2,020

The last 3 days are open to everyone. Pro shows the records for every day: the highest round, the longest run under 2× and the longest wait for 100×.

What Pro adds ↓

StarX max multiplier: how often 1,000× land

We started recording StarX on 31 October. This block fills in as rounds land — 2,020 rounds so far.

StarX RTP in real rounds: does your cash-out target matter?

We started recording StarX on 31 October. This block fills in as rounds land — 2,020 rounds so far.

Best time to play StarX? Big rounds by hour

We started recording StarX on 31 October. This block fills in as rounds land — 2,020 rounds so far.

What Pro adds on this page

Everything above stays free. Pro adds the details behind each block.

Bigger windows1K and 10K rounds instead of 50 and 200.Adds to: Last 50 rounds
Every day's recordsHighest round and longest runs for all 7 days, plus a 30-day view.Adds to: History table
Every big roundWhen each big multiplier last landed, every day's highest round — and CSV of up to 30K rounds.Adds to: Max multiplier

About StarX stats

In the last 200 rounds of StarX (to 02:41 UTC, 1 November 2026), 50.0% ended under 2× and the median round was 2.01×. 11.5% reached 10×, the highest was 71.28×, and the longest run under 2× was 8 rounds.

StarX: common questions

What is the StarX history today?

In the last 200 rounds of StarX (to 02:41 UTC, 1 November 2026), 50.0% crashed under 2×, the median round paid 2.01× and 11.5% reached 10×. The full recent history is on this page.

What is the highest StarX multiplier recently?

The highest round in the last 200 was 71.28× (to 02:41 UTC, 1 November 2026).

How long can StarX stay under 2×?

The longest unbroken run under 2× in the last 200 rounds was 8. Runs of 5 are routine in crash games; runs past 10 are rare.

How often is a StarX round played?

StarX from 100HP settles a round roughly every 20 seconds — about 180 rounds an hour.

What is the max multiplier in StarX?

The highest round we recorded in the last 1 days was 2,819×, on 31 October 2026.

How often does StarX reach 100×?

About 1 round in 135 reached 100× over the last 1 days — roughly every 2 hours.

Every number here is a record of rounds that already happened at StarX — nothing is modelled, sampled or estimated. It does not predict the next round. Crash games are provably fair — each round's multiplier is settled before the round begins — so a stretch of low rounds makes a high one no more likely. How we capture and check every round: methodology.