12 rounds under 3×
1.34×1.15×1.64×2.87×2.67×2.64×1.98×1.42×
all games · A8 B10
1 run · 11 games
Live
12 rounds under 3×
1.34×1.15×1.64×2.87×2.67×2.64×1.98×1.42×

B 12 under 3×
1.34×1.15×1.64×2.87×2.67×5s

4 under 3× · 6 to go
2.53×1.11×2.15×1.07×6.43×9s

4 under 3× · 6 to go
2.59×1.86×1.20×2.44×8.58×17s

3 under 2× · 5 to go
1.65×1.78×1.17×20.52×1.38×4m

3 under 3× · 7 to go
1.09×2.11×1.91×3.39×1.28×1s

2 under 2× · 6 to go
1.01×1.15×45.48×6.72×3.28×57s

1 under 2× · 7 to go
1.24×3.10×18.53×58.55×2.71×9s

1 under 2× · 7 to go
1.24×4.18×1.94×3.00×1.63×5s
1 under 2× · 7 to go
1.01×6.64×2.65×3.29×1.42×13s

no run
4.19×2.09×13.61×4.11×6.51×5s

no run
11.02×6.32×1.07×25.34×2.18×17s
Live crash board
A crash round pays whatever multiplier the plane reaches before it goes. Most rounds end low — about half land under 2× — so a long stretch of them is the run worth watching. Two rules decide what counts. A — 8 or more rounds in a row under 2×. B — 10 or more under 3×. Each card shows the run itself, oldest left, so the claim can be checked against the game.
This is not a prediction. Crash games are provably fair: each round's outcome is settled before it starts, so no run of low multipliers makes a high one more likely. What a cold run tells you is what has already happened — nothing more, and we will never claim otherwise.